Real-Time Commuication on Computer Networks: Introduction and Analisi of the Tenet Approach of Berkeley. From the original title (in Italian): Comunicazione Real-Time su Reti di Calcolatori: Introduzione ed Analisi dell'Approccio Tenet di Berkeley. Pasquale Di Genova Tesi di Laurea Facolta' di Ingegneria Elettronica Universita` di Bologna, Italia (Department of Electrical Engineering, University of Bologna, Italy) December 9, 1993 email: digenova@tenet.Berkeley.EDU This work was carried out at the University of California at Berkeley and at the International Computer Science Institute at Berkeley. The thesis addresses issues related to network support to multimedia applications. We first provide a broad background on the state of the art in computer networks for support to multimedia applications. Bearing in mind such applications, we consider Local Area (FDDI-II and DQDB) and Wide Area (Xunet, an ATM network) based high-speed network architectures. We argue that technology is not sufficiently mature to support multimedia on current high-speed networks because congestion cannot be avoided. We consider proposed solutions to congestion: congestion avoidance (Internet), predicted service (Stanford University and MIT) and guaranteed level of service (University California at Berkeley). We consider the state of the art of the protocols currently used (ST-II, SRP) or under development (RSVP) and compare them to the Tenet protocols. We see to which extent multimedia applications can be supported on today's packet-switched networks. We conclude that there is a need for a realtime service model, a resource reservation model able to support predefined Quality of Services to multimedia applications. This conclusions lead us to the second part of the tesis, where we focus on a possible solution to providing network support called the Tenet Approach. This approach provides a more general realtime service, of which the multimedia service can be considered a subcase. In particular, we describe a transport layer protocol called Continuous Media Transport Protocol (CMTP), a protocol well-suited for applications which generate traffic with periodic characteristics such as video and audio. At this level, a simple algorithm has been introduced to reduce buffer usage. The algorithm has been implemented on a realtime simulator, Galileo, developed by Edward Knightly. Results show how buffer usage can be significantly reduced. Finally, we outline future trends in computer architectures, in computer networks and in the services that they may provide.